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Flesh and Blood
How to Play

Flesh and Blood

Where heroes rise

All Guides/Flesh and Blood

Innovative TCG focused on 1v1 battles between heroes. Features unique pitch system for resources and simultaneous attack/defense gameplay. Known for competitive organized play and premium card quality.

01

What is Flesh and Blood?

Flesh and Blood (FaB) is a premium trading card game from Legend Story Studios. Released in 2019, it quickly gained a hardcore competitive following thanks to its innovative gameplay and high-quality production.

FaB is designed as a 1v1 duel between heroes, each with unique weapons and abilities. The game rewards skilled play with its pitch system, arsenal zone, and simultaneous attack-defense gameplay. Every match feels like an epic fantasy duel!

02

Basic Rules & Objective

Objective: Reduce your opponent from 20 life to 0 (or 40 in Blitz format).

Deck Requirements: Classic Constructed: 60 cards minimum, Blitz: 40 cards exactly. Plus 1 Hero card, 1-2 Weapon cards, and up to 2 Equipment cards (head/chest/arms/legs).

Setup: Start at 20 life (40 in Blitz). Place Hero, Weapons, and Equipment in play. Draw cards until you have cards in hand equal to Hero's intellect (usually 4). Randomly determine starting player.

Pitch System: Every card has colored pitch value (red=1, yellow=2, blue=3). "Pitch" cards from hand for resources to play other cards!

03

Turn Structure

Each turn has 4 phases:

  1. Start of Turn: Effects that trigger at "start of turn" happen here
  2. Action Phase: You get 1 action point to start. Play action cards, attack with weapons, and activate abilities. Many actions grant an additional action point! Chain attacks together.
  3. Defense Phase: Opponent may now defend against your attacks by pitching cards for defense value
  4. End Phase: Draw back up to your Hero's intellect. Damage dealt this turn is applied. Arsenal and combat chain close.

The action point system allows explosive turns where you chain multiple attacks!

04

Card Types & Classes

Attack Actions: Offensive cards with power value. Can be defended. Often have "Go Again" (grants another action point).

Attack Reactions: Play from hand during combat chain to modify attacks.

Defense Reactions: Play from hand when defending to boost defense.

Instants: Play anytime during action phase.

Arsenal: At end of turn, may place 1 card face-down in Arsenal zone. Can play it on future turns!

Hero Classes: Brute, Guardian, Mechanologist, Ninja, Ranger, Runeblade, Warrior, Wizard, Illusionist. Each with unique playstyle and card pool!

Pitch Value: Red cards = 1 resource but more powerful effects. Blue cards = 3 resources but weaker. Choose wisely!

05

How to Win

Victory conditions:

  1. Damage: Reduce opponent to 0 life through successful attacks
  2. Defense: When attacked, defend by pitching cards - defend value vs attack power. Take damage if attack power exceeds defense.
  3. Combat Chain: You can chain multiple attacks in one turn with "Go Again" effects. Opponent defends after your entire chain!

Resource Management: Key decision - do you pitch cards for resources to play powerful attacks, or keep them in hand to defend next turn?

Pro Tip: FaB rewards sequencing mastery. Learn your Hero's optimal attack chains and when to go all-in vs. when to defend!

Video Tutorials

Flesh and Blood TCG — Learn to Play

by Flesh and Blood TCG

Official tutorial by Legend Story Studios

How To Play Flesh And Blood — Learn in 15 Minutes

by Tolarian Community College

In-depth beginner guide with gameplay examples

How to Play Flesh and Blood with Becca Scott

by Good Time Society

Fun, engaging tutorial covering FaB's unique combat system