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Magic: The Gathering
How to Play

Magic: The Gathering

Become a Planeswalker

All Guides/Magic: The Gathering

The original and most complex trading card game. Magic offers unparalleled strategic depth with decades of cards, formats, and gameplay. Master the five colors of mana and countless card interactions.

01

What is Magic: The Gathering?

Magic: The Gathering is the world's first and most strategically deep trading card game. Players take on the role of Planeswalkers - powerful mages who summon creatures, cast spells, and battle across the multiverse.

With over 30 years of history and 25,000+ unique cards, Magic offers infinite deck-building possibilities and a constantly evolving metagame. From casual kitchen table games to professional esports, Magic has something for everyone.

02

Basic Rules & Objective

Objective: Reduce your opponent's life total from 20 to 0, or make them draw from an empty library.

Deck Requirements: Minimum 60 cards (no maximum). Maximum 4 copies of any card except basic lands. Constructed formats have additional restrictions.

Setup: Each player starts at 20 life. Shuffle your library (deck) and draw an opening hand of 7 cards. You may mulligan (shuffle and draw 1 fewer card) if unsatisfied. Decide who goes first randomly.

The Stack: When you cast spells or activate abilities, they go on "the stack" - both players can respond before anything resolves. Last in, first out.

03

Turn Structure

Each turn has these phases:

  1. Beginning Phase: Untap all your tapped permanents, draw 1 card (skip on first turn if going first)
  2. Pre-Combat Main Phase: Play 1 land, cast spells, activate abilities
  3. Combat Phase: Declare attackers, opponent declares blockers, damage resolves
  4. Post-Combat Main Phase: Play more spells and activate abilities
  5. End Phase: Resolve "end of turn" effects, discard down to 7 cards if needed

Your opponent can cast instant spells and activate abilities during your turn (except untap step).

04

Card Types & The Five Colors

Card Types: Lands (produce mana), Creatures (attack and block), Instants (cast anytime), Sorceries (cast on your turn), Enchantments (ongoing effects), Artifacts (colorless permanents), Planeswalkers (powerful allies).

The Five Colors:

  • White: Order, healing, small creatures, removal. Mana symbol: Plains
  • Blue: Control, card draw, counterspells, flying. Mana symbol: Island
  • Black: Death, sacrifice, removal, card advantage. Mana symbol: Swamp
  • Red: Chaos, direct damage, haste, aggressive creatures. Mana symbol: Mountain
  • Green: Nature, big creatures, mana ramp, growth. Mana symbol: Forest

You can combine colors in your deck, but mana management becomes more complex.

05

How to Win

Victory conditions in Magic:

  1. Life Total: Reduce opponent to 0 life (or below) through creature damage, direct damage spells, or life loss effects
  2. Library: Make opponent draw from an empty library (called "milling")
  3. Alternative Win Cons: Some cards say "you win the game" if conditions are met
  4. Concession: Opponent can concede at any time

Strategy Tip: Magic rewards both proactive (building board presence) and reactive (controlling opponent) strategies. Find your playstyle!

Video Tutorials

How to Play Magic: The Gathering

by Magic: The Gathering

Official tutorial from Wizards of the Coast

How To Play Magic: The Gathering — Learn in 15 Minutes

by Tolarian Community College

Comprehensive beginner tutorial by Magic's most trusted educator

Beginner's Guide to MTG: Commander

by MTG Therapy

Introduction to Magic's most popular format — Commander (EDH)